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» Un noua grupare de pisici auto-intitulata "labute-roz" tulbura linistea publica
ca in vremurile bune I_icon_minitimeScris de nea*Nicu Dum Mai 03, 2015 8:35 pm

» Elder Scrolls 5 - Skywind
ca in vremurile bune I_icon_minitimeScris de Cotoi Lun Mar 23, 2015 12:03 pm

» ESO -f2p
ca in vremurile bune I_icon_minitimeScris de Cotoi Mier Mar 18, 2015 12:49 pm

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Numarul mesajelor : 1846
Varsta : 42
Location : Constanta
Lungimea cozii : 2609
M.P.G.S. (Most popular girl in school) : 6
Data de inscriere : 18/05/2008

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MesajSubiect: ca in vremurile bune   ca in vremurile bune I_icon_minitimeMar Mar 18, 2014 12:06 am

nu imi venea sa cred dar se pare ca ts-ul nostru a mai apucat sa mai vada 8 oameni din acelasi clan online la ora 2 dimineata in timpul saptamanii Smile
ca in vremurile bune 14d7bb7f0b67052a091beb0a12c307da
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https://outcasts.forumgratuit.ro
nea*Nicu

nea*Nicu


Numarul mesajelor : 1141
Varsta : 49
Location : Bucharest
Lungimea cozii : 1719
M.P.G.S. (Most popular girl in school) : 10
Data de inscriere : 21/09/2011

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MesajSubiect: Re: ca in vremurile bune   ca in vremurile bune I_icon_minitimeMar Mar 18, 2014 8:22 am

unii dintre prietenii tai au mult timp, ii vad in TS viewerul ala din dreapta chiar si pe la prinz online asa ca nu-i de mirare Smile
Referitor la vremurile "bune", senzatia mea este ca minim 75% - 90% dintre "fosti" sint si acum la fel de activi in gaming, doar ca nu in acelasi joc iar cei din CF nu in acelasi clan.
Scurta perioada din Voodoo a fost cu siguranta ultima reuniune Smile
Asa care sa se fi lasat complet de gaming pentru o perioada mai lunga, cel putin din lista mea de Steam nu-mi vin in minte decit Lalla, Iq si Dragos (Sandman).

Presupun c-am putea reedita cu un minim efort un grup in ESO, cu romani sau nu, dar sincer, spre deosebire de perioada Crossfire, acum nu prea am chef de socializat cu necunoscuti pe net, asa ca nu m-am apucat sa caut colegi. Am si eu perioade si perioade.

Tin minte ca pe la 25-27 ani tocmai aparuse internetul si am pierdut o groaza de zile si nopti chatuind pe Mirc cu necunoscuti / necunoscute din tot felul de alte orase, chiar si din Constanta tineam legatura cu 2 tipe de la nu stiu ce ziar.
Acum privind retrospectiv mi se pare o mare pierdere de timp dar asa erau vremurile, nah, jucarie noua pentru copil Smile
Asa si cu gamingul, alternez perioade in care am chef de vorba, cum era in Cross, cu perioade de single player cind am chef de liniste.

Totusi, n-ar strica sa rezervam pentru orice eventualitate citeva nume sugestive, de exemplu Romania (tu) si Akatsuki (Vali).
Si/sau, alternativ, putem astepta un pic, ii lasam pe altii sa "lucreze" si ne lipim la un grup deja format, oferindu-le eventual acces TS la schimb. Asta ca sa nu pierdem noi timpul cu reclama, recrutari, prostii, functii, chestiuni administrative, care in Transilvania mi se pareau interesante dar acum nu.
Cred ca in ESO media de virsta e foarte ridicata, ceea ce e bine, doar limba ar fi un dezavantaj.
Vedem atunci ce chef o sa avem.
Sus In jos
nea*Nicu

nea*Nicu


Numarul mesajelor : 1141
Varsta : 49
Location : Bucharest
Lungimea cozii : 1719
M.P.G.S. (Most popular girl in school) : 10
Data de inscriere : 21/09/2011

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MesajSubiect: Re: ca in vremurile bune   ca in vremurile bune I_icon_minitimeMar Mar 18, 2014 10:49 am

uite, o descriere de genul asta m-ar atrage la un guild de ESO: http://eso.lodgeofsorceresses.com/topic/423-guild-introduction-lodge-of-sorceresses/
E devreme si nu ma agit cu asta dar ar fi un bonus placut la joc sa gasim ceva de genul.
Sus In jos
nea*Nicu

nea*Nicu


Numarul mesajelor : 1141
Varsta : 49
Location : Bucharest
Lungimea cozii : 1719
M.P.G.S. (Most popular girl in school) : 10
Data de inscriere : 21/09/2011

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MesajSubiect: Re: ca in vremurile bune   ca in vremurile bune I_icon_minitimeMier Mar 19, 2014 11:19 am

Tot citesc pe forumul Lodge despre guild bank, vault-uri, nivele de acces, structura ierarhica, end-game, raiduri si nu pricep nimic. Asta pentru ca-s noob la MMO-uri si n-am minim de informatii. Poate o sa-i rog sa-mi dea un link cu un rezumat ceva.

Hai sa-ti explic cum vad eu lucrurile.
Eu vin din Skyrim, unde jucam singur.
Si in ESO se poate la fel. Adica cine are chef poate juca bine merci ESO singur, cu exceptia 1 "grotto" per zona unde n-ai ce cauta fara sa fii in party cu inca 3-4 insi.
OK, sint acele public dungeon care-s grele cind esti singur dar poti astepta pina esti level mai mare sau sa intri simultan cu niste straini.
Deci practic 98% din ESO il poti juca pe stil Skyrim.

Pe de alta parte, daca ai 2-3 amici care joaca si ei, trebuie sa fii fraier sa nu profiti si sa joci impreuna. Nu numai ca devine jocul mai usor dar e si mai fun sa fie si altii + TS, birfa, gluma etc.
Deci ajungem la un Skyrim co-op.
Pina aici e clar.

Apoi: eu sint jucator de questuri, explorare si achievements (lore books, sharduri, colectionabile etc.). Nu ma intereseaza in principiu pvp si nici crafting. O sa cumpar armuri, n-o sa le fac eu.

Eu vad asa planul de joc: intru cu 2-3 amici, facem impreuna toate questurile dintr-o anume zona, exploram tot, facem achievements si ne mutam in zona urmatoare, pina la level 50.
Apoi ne mutam in zonele celorlalte aliante si o luam de la capat cu explorat, questuri etc.
Deja pina facem toate astea au trecut multe luni de zile, timp in care astia scot expansionuri, noi zone etc. Cam atit.

Si acum intrebarile:
- ce inseamna raid? end-game?
- tinind cont de planul de joc, la ce ma ajuta guild bank si guild store?
- ce nevoie am de toata structura aia ierarhica, cu acces la bank pe nivele, vaulturi etc?
Cu cit esti mai sus in ierarhie, poti retrage mai mult din bank. OK dar cine depune in bank si de ce depune? Gest caritabil fata de colegi?
- eu am zis sa merg intr-un guild mai maricel din reflex de jucator de CF dar de fapt la ce ma ajuta un guild in ESO, exceptind partea de socializare si jucat in party?
Ideea e ca nu inteleg scopul unei astfel de organizari complicate. Structura unui guild (atit la TAW cit si la Lodge of Sorceresses) e mult mult mai complexa decit a unui clan de CF si nu pricep motivul.
Astia au experienta in wow, Rift si alte MMOuri deci fac asta cu un motiv anume dar eu nu inteleg.
Asa cum vad eu lucrurile, am putea juca bine merci in 3-4 insi fara macar sa auzim de notiunea de guild.

Sint eu prea limitat? Se pot face si alte lucruri intr-un MMO inafara de questuri si explorare? Si care lucruri necesita obligatoriu un guild?
Nu ma refer la PVP, ci la partea de PVE.

Sus In jos
Cotoi
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Numarul mesajelor : 1846
Varsta : 42
Location : Constanta
Lungimea cozii : 2609
M.P.G.S. (Most popular girl in school) : 6
Data de inscriere : 18/05/2008

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MesajSubiect: Re: ca in vremurile bune   ca in vremurile bune I_icon_minitimeMier Mar 19, 2014 1:39 pm

in alt clan nu prea stiu, dar in TAW, structura ese una standardizata si nu se schimba in functie de specificul jocului. TAW are echipe de programare, de recrutare, de creere ale misiunilor, au proceduri de deschidere a unei noi divizii, au instructori care te testeaza sa obti anumite badge-uri, echipe responsabile cu noii veniti... etc. Din punctul de vedere al unui jucator casual, toate astea sunt complet lipsite de orice sens, dar asta este structura standard in orice divizie. Sincer nedumerirea mea consta in acel PvE. Persoana cu care am luat legatura a spus ca misiunile nu vor fi numai pvp si pve, si nu e obligatorie una sau alta. Pvp-ul este clar, dar nu stiu cum o sa fie acele misiuni pve, probabil niste teomnite, ca explorarea la momentul asta chiar nu se poate face cu un grup de 20 oameni. Pe de alta parte acel clanbank si clan shop este foarte folositor... sa zicem ca eu imi fac o armura foarte buna ptr un anume nivel, nu se justifica sa o vand pentru 15 gold, mai bine o pun in clanbank pentru a putea fi folosita de orice alt caracter din clan. Si inainte sa cumperi orice item, mai intai vezi daca nu il gasesti gratis in clanbank; il iei il foloseti, si il pui la la loc. Eu as spune sa ne uitam de calan dupa lansarea jocului pentru ca momentan fiecare clan are doar idei, dupa lansare o sa putem vedea cum se for aplica aceste idei.
Stiu ca nu ti-am clarificat nelamuririle, dar macar ti-am raspuns la ce ar folosi acel clan bank Smile
Sus In jos
https://outcasts.forumgratuit.ro
nea*Nicu

nea*Nicu


Numarul mesajelor : 1141
Varsta : 49
Location : Bucharest
Lungimea cozii : 1719
M.P.G.S. (Most popular girl in school) : 10
Data de inscriere : 21/09/2011

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MesajSubiect: Re: ca in vremurile bune   ca in vremurile bune I_icon_minitimeMier Mar 19, 2014 3:15 pm

Well, then brace, because you asked dangerously complex question Smile Here goes your answers, at least the way I have experienced MMOs in past 3+ years (there are veterans who have played MMOs longer than me, so I am sure they will have their own few cents to add to this "pool"):

The Beginning

MMO experience for any novice begins as if they are playing regular RPG: because you start your first quest and begin leveling. You are in starter zone and most probably you have no idea what expects you. You get shocked when you discover about "Capital city" of your faction, and as you finish discovering every corner in it, you start loving your game more. This generally happens between levels 5-10. In this period, you are doing almost everything solo, no concept of grouping or team work so far. Depending on MMO you are playing, you wake from this "dream"-state once you encounter your first elite mob/boss and get your butt kicked...

First Group Work

Then, again depending on MMO you are playing, you reach level 12 and you discover the concept of dungeons. Dungeons are 4-5 person job, can't be soloed unless your tier is way above its level requirements - at least in ESO's case, you can't enter dungeons too far below your tier, which makes it technically impossible to solo any dungeons ever in this game (as far as I have seen in betas of course). At this point, you realize why group-activity is important in MMOs: you just need help of others, plain and simple.

In some MMOs, as you level, you also get acquainted with certain quests which cannot be done alone: those quests also make you leave solo life. This stage generally continues until max level, until you are done with leveling. In this period, you learn about instanced PvPs (where certain amount of people fight each other in Arena style), dungeons, epic quests which all are done in groups, and you do a lot of initial crafting business to master your art.

Remember, the game you are playing hasn't yet started. Because every MMO starts once you reach level 50 with almost all quests done. Until then, believe it or not, as a muscle you are insignificant to anyone: you are like a student, a potential to become a giant one day and claim your place among guild ranks.

Post Max-Level

Game starts at this point. If you have managed to finish (at least, almost) all quests by the time you reach maximum level, then you really have experienced the RPG side of the game. The story side, the single-player classic gaming side of it - which is quite joyful experience. But as enjoyable as it's been, its old school - MMOs exist to extend the frontiers of gaming, and you are just stepping into that extended world, the world of Massive Multiplayer Online gaming. Welcome! Smile

As you step-in this MMO world, you start hearing about concepts such as "raids", "ranked PvP sessions" etc. You start hearing about how serious these stuff are, and how well prepared you should be for them. This is when you realize how novice (I won't use word "noob" Smile ) you have been during the leveling period. You will discover that you have actually played the game completely wrongly, including your skills. First order of business will be to learn your class, from scratch, from experts, and RESPEC your character. Very Happy



Then immediately you will feel the shocking terror of word grinding. Smile You will be told that to be raid-ready, you need to do certain stuff everyday, to gain certain gear, skills etc to come closer for raid-readiness. As a novice, of course that will be something new for you, and you will eagerly start "grinding".


If things go well, if you really enjoy it and get to minimum requirements, both in skill and gear, you will be accepted to your guild's events such as, let's say "raids". Raids are not your regular dungeons where simple boss mechanics suffice and once you kill those bosses you end up being a hero, saving the day and get satisfied with your "glories". The first day you raid, you will die so many times, that if a little bit too pessimistic in nature, you will feel like you are playing the game for the first time. Remember Overlord Draugr's in Labyrinthian, in Skyrim? Well, if by accident you reached that dungeon in low level (like level 15) as I did, you know what I mean - each arrow you eat from that Draugr totally makes your concept of fights change.

Also during your first raid, especially if its a PUG (short for "pick-up-group", meaning raid group created from random people in the game), or an intolerant guild, you will be humiliated almost for every negative thing coming from you: everytime you die, for your lack of skill and gear. And you also will see how (rightfully) annoyed people get, when some raider outright disrespects them, by, let's say going to toilet every 10 minutes, or eating during raid, or just by going AFK (away from keyboard), or just messing up and failing consciously etc.


As you gear-up gradually, beat your raid bosses and get veteran yourself, you will start expecting serious raids, serious people who know how to do the job, as being funny or social won't cut it all the time. As in real life, everything has place and time, and there is place and time for socializing in MMOs, and place and time for serious stuff, like raiding.

Why Guild Bank Rules? Why so serious about stuff in Bank?

Imagine you bring in new guy to the guild, he jokes with you, creates some relations, and one day (it might happen even as late as a month, or a year after you been together) BAM, he cleans out Guild Bank and leaves. As a member you might be frustrated, maybe for your own contributions there that got stolen, or team's. But imagine guild masters' emotions there! Our guilds, as any of our work, are like our babies to us! Whoever meddles with our guilds, outright become our #1 enemies in MMOs. Thus, to protect our work - which is our guild, which is made of people we call "guildies" - we must have certain rules in place. Guild Bank rules exist to serve that purpose. Among and similar to other rules that exist there as well.

Why Disciplined/Strict Raid Regulations? Possibly, seemingly high requirements?

In any MMO, you raid with 20+ people. That means its a social event, which becomes evident especially when you are told to login to VoIP server (like Teamspeak) and hear their voices. That, as in real life, requires certain responsibility: because in any mature guild, people playing are in their late 20s or above. Which means, those people generally are working class, with real-life going on. Which means they have limited time to play and they want to get the most out of that limited time.

Don't they want to socialize? Of course most of them definitely do. But MMOs are games, and games primarily are about gaming. In MMOs, we add social component on top of that and make things fun. But that doesn't mean raid should wipe for countless hours, or days, even weeks on one boss, just because one or two raider failed to help themselves and come prepared. (Un?)Fortunately it doesn't work that way! And it's not realistic anyway (How many failed dungeons have you been to, during betas?).

To that end, to increase the quality of raids and offer our raiders something substantial, which we call a progress, we have to have some rules in place. To a veteran MMO player, those rules are something they pray for in every MMO they participate. But to a new guy, as expected, they might seem like an overkill. With experience you will learn the necessity of those seemingly "high" standards and thank your guild for having and enforcing them, hopefully, without any elitist/intolerant incidents (which I believe are also covered in our Raid Core Guidelines).

Do I have to be part of every event in guild?

Definitely not. In Lodge, we don't force people to play in a way they don't desire to. You are free to do whatever you want to. Socialize as much as you want, sit behind keyboard and chat all day long not doing a single quest - not important really. But the moment you decide to be part of bigger plans, you will have new responsibilities towards your guildies. PvE, PvP or even RP you join will have their own set of rules, regulations, requirements and what not. That is a fact! We can't please everyone, all of us know this fact - but we can try our best to protect everyone's common interests.

Does that make Lodge a hardcore guild?

Not at all. We are casual guild in every respect. Our raiding is semi-hardcore, and definitely not hardcore. In hardcore guilds, you raid every single day for minimum 5-6 hours and even accidental, yet noobish mistakes made are met with utmost rage. We raid 3 days a week, and only afterwork, for 3 hours tops. All we do differently, is to increase the performance of those 3x3 hours and get things done.


ANY MORE QUESTIONS? Smile

Few more answers in regard to your early questions:



What is the difference between playing co-op style in a small informal group of 4-5 friends and a huge guild of 500 members?



Firstly, we don't plan to have that many members - except maybe for popularity of our Guild Store (which should be popular as it will be our in-game Market). Having too big a guild is a nightmare to maintain and since raids require 24 people only, you can't have too many raiders unless you plan to have parallel runs - which add more work to guild management and is an undesirable situation for any guild leader. As it is subscription based game, ESO will have rather higher quality and more dedicated community of players and in time you will find additional friends outside your guild(s) with whom you will do certain small-scale social events, like dungeons. But PUGs are notorious for their failures in raids, unless all PUG players are highly geared people who know tactics of raids very well due to their earlier experiences, with gear enabling them withstand damage, perform better. So long story short, guilds are a must-have, if you plan to experience endgame content in fastest and most delicious way possible, hopefully with zero frustrations.



Is there more to the game?



I hope there is, especially in PvE side of things. PvP is still mystery to me, but owning a keep has its advantages to your guild, so guess we will have to be active in that arena as well. Additionally, more than half of Tamriel is locked for launch, which will be enabled gradually as Zenimax introduces new content to the game. Considering that we will hit max level in currently available zones, the new zones will be top level, epic questing areas. Or maybe they will increase level cap for a few extra levels (50 to 55 maybe, or similar). We will see. But average MMO lifetime for any MMO player is around 2+ years, minimum. It can become as long as 12 years Smile as we have seen in World of Warcraft.
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